Welcome to my corner of the internet. Here you can find some of the games,
tools, and libraries that I've made:
Red Wizard — a traditional
roguelike game in the vein of Rogue, Moria, Angband, and Nethack designed
for fun and fast play on phones and tablets — available now on
Sweet Build — a fast dependency-based build tool using the Lua scripting language to define the dependency graph and build actions — source, Windows, or MacOSX.
Sweet Lua — a C++ library with support for binding functions, objects, coroutines, iterators, and STL containers to the Lua scripting language — source.
Sweet Parser — an LALR parser and parser generation library in C++ with Lua scriptable source code generation — source.
Sweet Persist — a serialization library for C++ and Lua supporting serialization to and from binary, XML, JSON, and Lua formats — source.
Sweet Render - a micropolygon renderer based on the architecture described in the original REYES paper and The RenderMan Interface v3.2.1 from Pixar — source.
Please email questions, problems, suggestions, complaints, and bug reports to firstname.lastname@example.org.
If you find this software useful or interesting and would like to help
please consider tipping me
on Gratipay. Thank you!
Slightly modified versions of the following libraries are contained within the source archives available on this website and related GitHub repositories:
Lua, written by Roberto Ierusalimschy, Waldemar Celes, and Luiz Henrique de Figueiredo (released under the MIT license).
UnitTest++ written by Noel Llopis (released under the MIT license).
zlib (released under the zlib/libpng license).
libpng (released under the zlip/libpng license).
libjpeg (released under its own license).
The remaining source code available here is written by me and is released under the terms of the zlib/libpng license.